Best odds on the 7
There are 6 ways to roll a SEVEN (1 and 6) (2 and 5) (3 and 4) (6 and 1) (5 and 2) (4 and
3)
There are 5 ways to roll an EIGHT (2 and 6) (3 and 5) (4 and 4) (6 and 2) (5 and 3)
There are 5 ways to roll a SIX (1 and 5) (2 and 4) (3 and 3) (5 and 1) (4 and 2)
There are 4 ways to roll a FIVE (1 and 4) (2 and 3) (4 and 1) (3 and 2)
There are 4 ways to roll a NINE (3 and 6) (4 and 5) (6 and 3) (5 and 4)
There are 3 ways to roll a TEN (4 and 6) (5 and 5) (6 and 4)
There are 3 ways to roll a FOUR (1 and 3) (2 and 2) (3 and 1)
As you can see, 7 is the most likely to come up, but it isn't necessarily going to come up
"all the time". You make your bets based on this. After you have put your bet on
the Don't Pass Line you will lose on any 7 or 11 rolled, however if the shooter throws
anything other than 7 or 11 you will win on the next subsequent 7 thrown. So you will also
place a bet on the number 7 in the come area, and be sure to bet maximum odds behind it.
By playing this way most of your losses will be minimal on the Don't Pass while your wins
will slowly mount up. Once you have got the trick of it, try betting on other numbers in
the Come, 6 and 8 for instance, especially if that is the shooter's point it is a nice way
to cover a loss.
Dice Rules
Two such dice are rolled by one player called the "shooter". The shooter must
place a PASS bet or DONT PASS bet in order to be eligible to roll the dice.
The game consists of a series of rolls. The total number of spots on the top of each die
is called the roll.
A roll of 2, 3, or 12 is called CRAPS
The first roll by the shooter during a game is called the "come-out roll".
If the come-out roll is 7 or 11, the game is over: Bets on the "Pass line" win
1:1. Bets on the "Don't Pass line" lose. If the come-out roll is craps, the game
is over: Bets on the "Pass line" lose. Bets on the "Don't Pass line"
win unless: The "Don't Pass" line says "Bar " and the roll is the
indicated value, in which case the bet pushes.
Otherwise, the come-out roll becomes the "point", and a large white marker is
placed on the number representing the point (4, 5, 6, 8, 9, or 10).
For each roll in a game subsequent to the come-out roll: If the roll is the point, the
game is over: Bets on the "Pass line" win 1:1. Bets on the "Don't Pass
line" lose. If the roll is 7, the game is over: Bets on the "Pass line" and
lose. Bets on the "Don't Pass line" win 1:1. The turn of the "shooter"
is over. Otherwise, the game continues and the shooter rolls again.
During a game, bets on the Pass line cannot be removed, BUT they can be increased. Bets on
the Don't Pass line may be decreased or removed, but not increased.
When a game is over: If the game was over on the come-out roll, or because the point was
rolled again, the shooter may continue to be the shooter for another game, or pass the
dice on to the player just clockwise, who becomes the new shooter. Otherwise, the shooter
must pass the dice on to the player just clockwise, who becomes the new shooter |